Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives

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AVNI Guy KUREČKA Martin MALLIK Kaushik NOVOTNÝ Petr SADHUKHAN Suman

Rok publikování 2025
Druh Článek ve sborníku
Konference Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems
Fakulta / Pracoviště MU

Fakulta informatiky

Citace
www https://www.ifaamas.org/Proceedings/aamas2025/pdfs/p161.pdf
Klíčová slova Markov decision processes;bidding games;graph games
Popis Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents, formalized as bidding games on (finite) Markov decision processes (MDP). Normally, on MDPs, a single decision-maker chooses a sequence of actions, producing a probability distribution over infinite paths. In bidding games on MDPs, two players---called the reachability and safety players---bid for the privilege of choosing the next action at each step. The reachability player's goal is to maximize the probability of reaching a given target vertex, whereas the safety player's goal is to minimize it. These games generalize traditional bidding games on graphs, and the existing analysis techniques do not extend. For instance, the central property of bidding games on graphs is the existence of a threshold budget, which is the necessary and sufficient budget to guarantee winning for the reachability player. For MDPs, the threshold becomes a relation between budgets and probabilities of reaching the target. We devise value-iteration algorithms that approximate thresholds and optimal policies for general MDPs, and compute the exact solutions for acyclic MDPs, and show that finding thresholds is at least as hard as simple-stochastic games.
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