Immersive Reading in VR

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Publikace nespadá pod Ústav výpočetní techniky, ale pod Fakultu informatiky. Oficiální stránka publikace je na webu muni.cz.
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KUNZOVÁ Nikola

Rok publikování 2023
Druh Konferenční abstrakty
Fakulta / Pracoviště MU

Fakulta informatiky

Citace
Popis This research explores different approaches for creating immersive experiences for reading works of fiction in VR, such as novels and short stories. Its goal is to combine the qualities of traditional reading and use the full potential of VR as an immersive medium to enhance the reading of textual narratives. Many technological and conceptual obstacles need to be solved to experience a perfectly balanced reading of fiction in VR. A possible solution to these challenges can be found in answering questions about immersion, interpretation, visualisation, and interaction regarding merging the media of books and VR. In the research for the master's thesis and following the Research Through Design methodology, the author created the VR experience Bookwander, which focuses on exploring, designing and implementing four different approaches for reading fiction in VR. Each approach combines immersion, interpretation, visualisation, and interaction in various ways. Through a series of user studies, this research intends to identify which aspects of these approaches have a positive impact on transforming works of fiction into VR.
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