Gamified goal-setting : leaderboards effects differs across quantitative, qualitative, and perceived performance

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Authors

KRATOCHVÍL Tomáš ŠARADÍN LEBEDÍKOVÁ Michaela VACULÍK Martin PROCHÁZKA Jakub LIEBEROTH Andreas

Year of publication 2025
Type Article in Periodical
Magazine / Source Learning and Individual Differences
MU Faculty or unit

Faculty of Social Studies

Citation
web https://www.sciencedirect.com/science/article/pii/S1041608025000846
Doi http://dx.doi.org/10.1016/j.lindif.2025.102708
Keywords Gamification; Experiment; Goal-setting theory; Task performance; Previous experience
Attached files
Description Leaderboards are commonly used in gamification to enhance performance outcomes. While their impact on quantitative performance is well-established, their effects on other performance indicators and moderators remain underexplored. We replicated and extended Landers et al.'s (2017) study of the gamified goal-setting effect on task performance to examine the effect on quantitative (e.g., task speed), qualitative (e.g., accuracy), and self-reported performance across two studies using 12-minute tasks. While leaderboards improved quantitative performance, qualitative performance remained unaffected. Moreover, leaderboards led to higher and more accurate self-reported performance than an impossible goal and lower and more accurate than an easy goal. This effect was more pronounced among experienced learners. This suggests that leaderboards balance the advantages of simple and challenging goals, making them particularly effective for experienced learners compared to traditional goal setting. Future gamification research should focus on self-assessment as it may shape future objective performance.
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