Game-based screening of gifted children’s abilities

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Year of publication 2021
Type Appeared in Conference without Proceedings
MU Faculty or unit

Faculty of Social Studies

Description This presentation will discuss an online, game-based assessment system for the identification of gifted children. Each test is presented as an easy-to-understand video game and includes gamified features, such as a narrative, comics, sounds, points, and many more. Currently, five games measuring five different abilities (quantitative, deductive and inductive reasoning, associative memory, and mathematical knowledge and achievement) are available. The system records additional variables for each item, such as completion times, solution changes, etc. Consequently, the problem-solving strategies of any student can be analyzed in detail. When the game is completed, a report for parents and teachers is automatically generated. Thus, a school can use the results to conduct a follow-up assessment or adapt the individual educational plan of a student. All games underwent multiple validation studies and each normative sample consisted of more than 1,000 students.
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