Exploring collaboration in group-to-group videoconferencing
| Authors | |
|---|---|
| Year of publication | 2012 |
| Type | Article in Proceedings |
| Conference | From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges; Proceedings of the 10th International Conference on the Design of Cooperative Systems |
| MU Faculty or unit | |
| Citation | |
| web | http://coop-2012.grenoble-inp.fr/pdf_papers/paper20.pdf |
| Doi | https://doi.org/10.1007/978-1-4471-4093-1_16 |
| Field | Informatics |
| Keywords | Video Conferencing; CMC; Mutual Gaze; Gaze Awareness; Mixed Presence; Collaboration; Trust |
| Description | Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica- tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one of the videoconferencing conditions. Based on quali- tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep- ancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two video- conferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes. |
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