A Flexible, Low-Level Scene Graph Traversal with Explorers

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This publication doesn't include Institute of Computer Science. It includes Faculty of Informatics. Official publication website can be found on muni.cz.
Authors

OŠLEJŠEK Radek SOCHOR Jiří

Year of publication 2005
Type Article in Proceedings
Conference Spring Conference on Computer Graphics 2005
MU Faculty or unit

Faculty of Informatics

Citation
Doi http://dx.doi.org/10.1145/1090122.1090155
Field Computer hardware and software
Keywords scene graph; design patterns
Description We introduce a novel design architecture for scene graph based applications. A model is based on GoF design patterns with respect to reusability and maintenance. With integration of patterns into the construction of a scene graph, the scene's description can be easily extended by new features, as new types of scene graph attributes, spatial data structures and geometries. The proposed model supports efficient traversal of a scene graph based on unified interfaces of scene graph nodes. It offers generic yet sufficiently low-level framework usable by a wide range of various rendering strategies.
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